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Super puzzle fighter ii turbo gba differences
Super puzzle fighter ii turbo gba differences









super puzzle fighter ii turbo gba differences

I finish Ryu off and then end with another perfect, all clear. Ryu - I build the big green, which I crash and immediately follow up with the small blue. It fills donovan's screen just right to land the KO, but without the extended Super Finish animation. I bide my time to combo that big red block of death. Very satisfying.ĭonovan - Red, blood red. Diamond yellow, combo into the green, then the blue sends Akuma into the Raging Demon.

super puzzle fighter ii turbo gba differences

I end with the "all clear" signaling that I played every block right.Ĭhun-li - Another great round. This means that while running, I incorporate a lot more combo attacks, even if it means the first step in the combo is only one block before crashing a big stone. For the GBA, the difference is that Akuma actually drops less counter blocks than the other characters, except for his counterpart Devilot. There have been a few differences in Akuma throughout the home iterations of Puzzle Fighter. Normal difficulty as Akuma 0:06:10 by Jeremy Doll. I stave off any attack and build a monster red to finish the run. Always nice to have the final round go well before Akuma.Īkuma - The difficulty always seems to bump up a few notches here.

#SUPER PUZZLE FIGHTER II TURBO GBA DIFFERENCES FREE#

A free red to start building and I get the nine high yellow for the big blast. This shows as I pummel her to death with an almost clear playing field for the duration of the round.įelicia - A really great round. However, I was able to relentlessly attack the poor girl into submission. And, yes, I do keep count of how many blocks I need to drop to win. So I use the diamond on the yellow to win by exact count. I almost second-guessed breaking the red that early, but good thing I did as the game was stingy and refused to cough up the yellow crash gem. Hsien-ko - The game gave me a freebie to start a red block, I build the yellow as a back up. I then immediately followed with a big yellow block to grab the W. Glad I had that yellow four block ready.Įvil Ryu - I thought I picked the wrong color at first, but I was able to build into a nice blue/red combo. Morrigan - I was able to build a nice red attack, but then I had to nickel and dime the succubus to death.

super puzzle fighter ii turbo gba differences

The preceding green/yellow crash set up the blue finish perfectly. Super finish.Ĭhun-li - I mess up one block while building the blue, but no time lost given the counter block count. Pretty straightforward, the lag with the first opponent is that they let the block fall at normal speed, so you have to wait longer for the counter gems to fall.ĭonovan - Green FTW. Ken - I start with red, which works out to over six blocks big and finish him off with the green. By the time you figure out if you're wrong, it's too late, when you're playing for speed. The luck factor in any run is guessing the right color to build each round and commit. The regulars dish out enough damage that a few six and four blocks will get the KO before the computer can retaliate. The strategy for any of the normal characters is to build up any reasonable sized block combo and smash your opponent as quickly as possible. Ever since my first time playing it in Las Vegas, I was hooked. Super Puzzle Fighter II Turbo, while having one of the longest game titles in recent memory, is my favorite puzzle game. Just had to wait until I acquired a Game Boy Player. Puzzle Fighter is another game I've wanted to run for a long time.











Super puzzle fighter ii turbo gba differences